

With that in mind there was no better way to take on an interview with Falcom's president, Toshihiro Kondo - a man ever-dedicated to his company's fanbase - than by bolstering my reserved line of questioning with a no-holds-barred interrogation from the fans themselves.

With the Trails series now Falcom's flagship IP, and chronologically one of the most confusing RPG sagas ever, the western fanbase - which has grown considerably since Falcom's move to handheld Sony consoles - are chomping at the bit to find out when the as-yet untranslated entries will get their dues. Originally a dedicated PC developer, the official canon of its more successful series - the likes of Ys, Dragon Slayer and Brandish - is often a byzantine treasury of prequels, metaseries, remakes and spin-offs. Its uncomplicated and inimitable design ethos makes the Falcom catalogue more easily accessible than the oft-convoluted output of their competitors, and the bubblegum anime aesthetic it's used since the 80s remains equally resolute.īut while its games may be fairly easy to get to grips with, its index of titles, conversely, has more than its fair share of bewildering pathways.
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Nihon Falcom, one of gaming's oldest RPG developers, started out in 1981 programming software for the PC-88, a Japan-only home computer.ģ5 years on and its steadfast allegiance to the spirit of old-school software development, of which it pioneered so much in its infancy, remains strong.
